![]() So lte me just say, heck yeah finally ! This will happen at the game developers conference in San Francisco. Microsoft claimed that the first DirectX 12 games will be available by the holiday season of 2015, by which time it expects half of all PC games to support it.Microsoft has prepared a small teaser on their website in which they make note of DirectX 12 being announced March 20. "And that's not all - Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling." In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects. "First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization. In a post published on the DirectX blog, Microsoft summarised the improvements over DirectX 11. Gosalia was joined onstage by Microsoft's partners from the industry, including Forza 5 developer Turn 10 Studios, mobile chipmaker Qualcomm - AMD, Nvidia and Intel will also support DirectX 12 - and Epic Games' Tim Sweeney, who pledged a, "a world-class implementation of DX12 in Unreal Engine 4." "Xbox One games will see improved performance, and we'll bring the same API to all Microsoft platforms," said development manager for graphics Anuj Gosalia, according to VentureBeat. ![]() While the API will hit all PC, mobile and console the focus was very much on Xbox One, which has suffered in comparison to Sony's PlayStation 4. Microsoft detailed the capabilities of DirectX 12 during a panel at the Game Developers Conference. MIcrosoft has promised improved graphics performance for Xbox One games after unveiling DirectX 12.
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